Available since August 31st 2010 and an exclusive release of the Prologue for DeadRising 2, thus subbed Case Zero is available in XBOX360 in North America and Europe, with cost of 400 Microsoft Points (around $5). The demo version is also available for download but only up to certain part and limited abilities.
For those who don’t know of DeadRising, it is another Zombie-apocalypse survival themed game that seems to have a decent reception in the past. I have only played the demo for the first installment of the series. For some reason the second one is the one that piqued my interest. However the first DeadRising seems to received good reception that it went into Platinum Hits for XBOX360.
First DeadRising on Xbox360
Dead Rising 2 highlighted events Chuck Greene who was a famed motocross star trying to survive the zombie outbreak along with his daughter Katey Greene, who unfortunately requires to take an amount of dosage of a medicine called Zombrex, to prevent Zombification.
Taken no more than once every 12 hours!
In Case Zero. They’ve arrived in a small town about 46 miles away from Las Vegas (which will be the main stage for the full game), and lost their ride since someone stole Chuck’s truck along with Katey’s supply of Zombrex. Chuck needs to survive and find Zombrex to gave to Katey before the time runs out and in addition to that leaving this town before the military arrives and took Katey away.
Say Hello to Chuck, our main hero this time
Okay thats all for the game summary, now onto the gameplay.
Your main objective is try to obtain Zombrex for Katey before specific time, you may scour the area for one OR easiest way will be buying the medicine with cash. Once you have the Zombrex in your hand, what to do next? well… you can either run around kill more zombies for leveling up and PP (don’t get yourself killed) or find NPC to save or try find some money so you are well equipped for later and many other things you want to do, after all who cares? they are all zombies non?
Meet Katey, Chuck’s beloved daughter
To level up you need to gain certain amount of PP throughout the game, in the Case Zero you will be limited to level 5 Max. However this level can be carried over to the main Dead Rising 2 which might give you advantages during the beginning of the actual game.
The experience points or they call it PP in this game will be gained by killing Zombies by certain way OR by using weapons OR doing some quest with NPC (escorts/requests). Once you level up, your stats like HP or damage went up (don’t worry you wont have to distribute points :p), and you gain combo card(s), i will explain this further below.
There are plenty things that you can find in the area that you can use as items to fight of the zombie hoards or heal yourself; benches, chairs, bats, balls, wrenches, trash cans/bags, card/steel boxes, lamps, paddles, chainsaw, moose hat!?, construction helmet, drills, knifes, nails, jewels/gems, poker chips/cards, cash registers, signboards, bows, brooms, tires, rifles, gum-balls machines, potteries, swords, guns, knifes, pitchforks, gas tanks, foods, drinks, and many other more. (I can still list more hehe ^^…) and of course the range of usefulness varies.
A wrench and hordes of zombies ~.~;…
This game features a customizations of weapons by combining the things you found at the Workbench. For Example Pitchfork + Shotgun = Boomstick, Newspaper + Beer = Molotov, Paddle + Chainsaw = Paddlesaw, and many other more combinations. Just like in any game, these weapons have durability and will be rendered useless after a certain amount of time or uses
In Case Zero, you can find only limited weapon combination, however there should be more out there in the actual full game. Anytime you make the first combination, you will received a Card, and mostly you’ll get Scratch Card. Scratch Card is less powerful than an actual Combo Card, and yield less PP when used to kill zombies.
As I mentioned earlier you’ll gain a Combo Card when you leveled up. What it means that some items that are not available OR are Scratch Card will now shown as Combo Card. For example you are at level 1 and you make Molotov, The card will show as Scratch and will be less powerful and less PP gained when used. But as you level up the Molotov will turned into a Combo Card (also with usage instructions) into more powerful and yield more PP.
Some of the Combo Cards in this game (3rd one is not in Case 0)
You may also do a combination of several different weapons to execute your attack to obtain more PP. For example Drill Bucket (Bucket + Power Drill) + Spiked Bat (Nails + Baseball Bat); what you do is place the Drill Bucket on a zombie, while it is still being drilled, smack with a Spiked Bat. Instead of regular 50 PP by just swinging the Bat, you’ll receive 500 PP!!
And lastly to gain PP you can do it by escorting some NPCs to safe zone or doing some quests. Some of NPC also will request some items that you will need to find throughout the game. Doing all this quest is important as you gain a rewards of really high PP. Once you saved the NPCs they will populate your safe zone, have talks, gossiping and all that. Its nice to see some people who are alive other than zombies once and awhile non?
Now… lead them to the safe room!
Monies are gained by poker slot, destroying cash register, scour through card-boxes and handbags etc. Even in an apocalyptical world Money still holds value somehow. Another good way to get money also is by completing some quests from NPC by bringing them specific things, as some of them will give money as rewards.
You will also find books to increase your ability (but you have keep them in your inventory), mixing up drinks/foods to create speciality juices that will give you different effect abilities too. I’ve read that even Capcom put also some advertisement into this game, showed below.
Yeah… This is a screenshot from the “actual” game though not Case 0
You will also get into some ‘boss’ fights. Keep in mind that the time still ticks while you were fighting these ‘boss’. Make sure you are well equipped before the fight. Case Zero only introduces one ‘boss’ to be dealt with. I am putting saying the enemy as a ‘boss’ because on the previous installment they are called ‘Psychopath’ (and they may use this term again for this game), and for me this guy is not a Psychopath, he’s just desperate in my opinion.
Your friendly neighborhood mechanic
If you somewhat messed up or died in the Code Zero, feel free to load up regularly or you may restart with your current stats (PP etc) from beginning, which I think that it is a very good option to have.
Once you finish this game you will be able to save and keep your PP, Cash and Cards. As I mentioned earlier since the game maxed at level 5, you will still able to gain the PP by repeating the game again with cleared save, I do believe this is a very great incentive to invite people to play this game. I’ve seen on the leaderboards that someone even has over 15,000,000 PPs (I’ve checked it yesterday 09/02/2010 around 11:00 PM PST).
I would like to say that with a good amount of 2 to 3 hours you should be able to finish the Case Zero at no time.
$5 is not too bad for a short game that already introduces so much elements of its main game. Many people might be turned off with the cost, but to be honest its worth awhile since the full game wont be coming out until end of September this year for PC, XBOX360 and PS3.
That’s all the thoughts I have for this great yet short game.
Thank you very much for reading the post \^.^/